Troupe's Dawnlight +20

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Wanderer's Troupe:

Increases Elemental Mastery by 80.
Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow.

A small flower-shaped insignia. If you listen carefully, you can almost hear a flute playing and voices singing.

Bard's Arrow Feather +20

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Wanderer's Troupe:

Increases Elemental Mastery by 80.
Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow.

An azure arrow fletching that has neither faded nor splintered with the passage of time. The sound of running water seems to linger around it.

Concert's Final Hour +20

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Wanderer's Troupe:

Increases Elemental Mastery by 80.
Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow.

An hourglass used to keep time during a band performance. It once made a crisp sound, but their performance has since ended.

Wanderer's String-Kettle +20

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Wanderer's Troupe:

Increases Elemental Mastery by 80.
Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow.

An ancient, strangely-shaped canteen. The interior is fitted with harp strings, which play a wondrous tune as the water flows out.

Conductor's Top Hat +20

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Wanderer's Troupe:

Increases Elemental Mastery by 80.
Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow.

A top hat that has managed to retain its radiance despite braving the elements for time untold. An ancient tune still resonates within.